An Exploration of the Impact of Generative AI Video on Historical Learning Motivation in Digital Textbooks
DOI:
https://doi.org/10.63385/cvca.v1i1.88Keywords:
Generative AI, Text Book, History, User Experience, Digital ContentsAbstract
This research focused on examination of the advantages and possibilities of AI digital textbooks using Generative AI at the present time when printed textbooks are completely replaced by the digital textbooks. Previous studies have proposed that historical content games have a positive effect on intellectual curiosity and acquiring knowledge, and the visual stimuli of dynamic images of games have an effect on improving concentration. Accordingly, this research aims to determine whether there is an effect on the learning motivation when the Generative AI presents history-related images as videos on the AI digital textbooks of Korean history, which are both national and modern history. The concept digital textbook was used videos, which were made by generative AI, that utilized images from official history textbooks. Additionally, the experiment evaluated the factors of 'media art' and 'learning motivation' after using the concept design as above. Then, multiple regression analysis was performed to confirm the relationship between the above two factors. As a result of the experiment, it was found that the media art of the video composed through the Generative AI has a positive (+) effect on the motivation to learn history Furthermore, this concept was examined as an acceptable level of usability through the SUS (System Usability Scale) test. In conclusion, it was examined that it can be a positive textbook plan if an image in which a story in history is recorded is implemented as a video using Generative AI in the AI digital textbook.
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